Regarding Combat

Combat Criticals and Fumbles
01-05%: Critical Success – ignore armor, if no armor double damage.
96-00%: Fumble – examples:

- can’t get holster unsnapped or knife unsheathed

- grip slips

- firing weapon backfires or bullet ricochets wildly

- drop weapon

- attacker stumbles and falls

- weapon breaks or jams

Multiple Dodges – Optional rule
In rare cases, allow Dodge to be used multiple times per combat round

  • 1st attempt – full Dodge percentage
  • 2nd attempt – 2/3 Dodge percentage
  • 3rd attempt – 1/3 Dodge percentage

Regarding Combat

CoC Rule Summaries and House Rules jimmorte